"Glacier" is a modded map that I made for the game "Unreal Tournament 2004" during the summer of 2005. The entire map was creating using Maya, and then importing the models into the game: a pair of fortress on the sea connected by icebergs and glaciers, as well as a massive snow valley in the center. The big gimmick of the map was that the icebergs would bob in the water and tilt based on how players walked across them (I programmed this in the Unreal Editor), and falling into the water resulted in death, so sure footing was the key to victory. Below are a few screenshots of the map: